Banjo-Tooie is the sequel to 1998's Banjo-Kazooie. It was released on 20 November 2000 in North America, 27 November 2000 in Japan, and in Europe on 12 April 2001.


Let's start off with the music. Ironically people put the gameplay first, but instead I'll be a rebel and put the music first.

You put in the game and you are welcomed to this slow banjo intro. As you slowly pan down Spiral Mountain to see Klungo trying to lift up the rock that killed Grunty, the music builds up. Leaving you to know that you are about to play one of Rare's successful titles up to this date.

Each level has its own unique style of music. Some of it are really great, while some of it is just really good. The only music that gives me the heebie jeebies is Terrydactyl Land's music, which is pretty eerie. It's just dinosaurs screaming with the sound of percussion, but it does fit to the theme very nicely. There's this one underwater maze where the music is just awesome.

The sound effects in the game are incredible too. I can't really describe them that much, lel.

But I give this a 10/10, overall.


Banjo-Tooie takes place two years after the first one. The gang—Banjo, Kazooie, Mumbo, and Bottles—are playing poker in Banjo's house. Because we're introduced to what's happening outside Grunty's home, her sisters, Mingella and Blobbelda, arrive with a digging machine. They perform a hex to bring back their dead sister alive. Unfortunately, she's not as green as she was. No, she's been under there for two years that she turned into bones. Grunty seeks revenge on Banjo, so she destroys his house The gang, minus Bottles, decides to leave the house. Bottles, however, thinks this is all a joke, and gets killed by the blast. So we have to bring him back to life, while his ghost hangs over his dead body.

Following the trail that was dug by Grunty's sister, we are met with King Jinjo. He give us our first jiggy. After Grunty's sisters introduce her to B.O.B (Big-O-Blaster), she tests it on King Jinjo, turning him into a black-white zombified version of himself.

Finally reaching Gruntilda's fortress at Cauldron Keep, Banjo and Kazooie confront the witch and her sisters in a trivia quiz show named the Tower of Tragedy Quiz in which losing competitors will be flattened under one-tonne weights. Mingella and Blobbelda lose to Banjo, getting crushed, but Gruntilda escapes. Banjo and Kazooie then reverse the effects of B.O.B., resurrecting both King Jingaling and Bottles, who celebrate at Bottles' house along with Klungo. Banjo and Kazooie enter the top of the fortress and defeat Gruntilda, destroying most of her body and the Hag 1 along with her. The two return to Bottles' house with their remaining friends (Jamjars, Mumbo, and Wumba) to find that everyone else has celebrated without them, much to their disappointment. They instead head to Cauldron Keep and play football with Gruntilda's head, who vows to have her revenge. (This was copied-pasted from Wikipedia.)

Plot, for being well-written out, I will give it a 10/10.


Now we go into the gameplay. It's a lot like it's predecessor, Banjo-Kazooie. You play as a bear named Banjo, who, of course, has a bird in his backpack named Kazooie. You start off with the overworld called Spiral Mountain, and you go into different types of worlds. But before you go into these words, a certain amount of jigsaw puzzle pieces, called Jiggies, must be collected before you open the door. There's a difference between the first one and this one. Banjo-Kazooie had you go up to an unfinished puzzle in Grunty's home and just complete it. This game, however, you just go to Master Jiggywiggy's home after collecting a certain amount and do a puzzle there. I was going to say that it's a lot better than finding the place, but then I realized "Eh... you still need to find the entrance to the world..."

In the previous game you had a mole named Bottles to help you out. Because he was struck by lightning and was killed at the beginning (in which you have to get him back in his body), you have his brother, Sergeant Jamjars, to help you out with learning new moves. But it's not like the previous game where Bottles helped you out when you find him. On Banjo-Kazooie you had music notes that you had to collect. I don't remember what the use for them was when I played the first one, but I know Sergeant Jamdick makes you collect a certain amount so that you can learn these new moves and gain new eggs. Which sucks because you need certain moves and eggs to advance, and it's kinda a big "Fuck you" if you don't have a certain amount of music notes you need.

You still have Mumbo helping you out with his magic powers. But his powers were greatly reduced to small things, because we have a new character introduced: Mumbo's wife in the abomination that we call Banjo-Kazooie: Nuts and Bolts, Humba Wumba. She helps you transform into these things, like a stick of dynamite, to help you with some of the levels. During this game, she is Mumbo's rival.

Bosses! From what I remember, there were hardly any bosses in the first installment. Even if they were, they weren't that long to beat. These bosses... hmmm... I play this game on my laptop, and I don't remember the bosses being so damn difficult to beat. They're longer than a minute or two, which means that true fun is in town. A lot of which, like King Coal and Mr. Patch, are remembered so dearly from my childhood.

You still collect Jinjos like the previous game, and you still get one of the 10 world Jiggy's.

Overall, I give the gameplay a 10/10.

Overall, I give this game a 30/30. It's one of Rare's best games, and it's endless fun just going around the different worlds.

Fun Facts

  • At the end of the game where the gang is playing with Grunty's skull, Grunty says "You'll be sorry. Just you wait until Banjo-Threeie." Making fans all hyped about the next game. Yet... we get the abomination called Banjo-Kazooie: Nuts and Bolts.
  • Development for the game started right after Banjo-Kazooie was released.


Reviewed by Fatal Disease